using UnityEngine.UI;

// just for alpha=0's image no graphic render just raycast
public class EmptyUIRaycast : MaskableGraphic
{
    protected EmptyUIRaycast()
    {
        useLegacyMeshGeneration = false;
    }

    protected override void OnPopulateMesh(VertexHelper toFill)
    {
        toFill.Clear();
    }
}